Universal

Cancels Blender functions without changes

  • Esc

Open the toolbox

  • Space

Start or quit edit mode

  • Tab

Loads a Blender file, changes the window to a file window

  • F1

Appends parts from other files, or loads as library data

  • Shift
  • F1

Writes a Blender file, changes the window to a file window

  • F2

Exports the scene as a DXF file

  • Shift
  • F2

Exports the scene as a VRML1 file

  • Ctrl
  • F2

Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons

  • F3

Saves a screen dump of the active window

  • Ctrl
  • F3

Saves a screen dump of the whole Blender screen

  • Ctrl
  • Shift
  • F3

Displays the logic context

  • F4

Displays the shading context, light, material, or world sub-contexts

  • F5

Displays the shading context and texture sub-context

  • F6

Displays the object context

  • F7

Displays the shading context and world sub-context

  • F8

Displays the editing context

  • F9

Displays the scene context

  • F10

Hides or shows the render window

  • F11

Starts the rendering from the active camera

  • F12

Go to the previous frame

  • Left

Go to the first frame

  • Shift
  • Left

Go to the next frame

  • Right

Go to the last frame

  • Shift
  • Right

Go forward 10 frames

  • Up

Go back 10 frames

  • Down

Change the current Blender window to animation playback mode, the cursor changes to a counter

  • Alt
  • A

Change the current window and all 3D windows to animation playback mode

  • Alt
  • Shift
  • A

Insert key menu, this menu differs from window to window

  • I

Toggle the render buffers

  • J

Opens the last saved file

  • Ctrl
  • O

Quit Blender

  • Q

Timer menu, this menu offers access to information about drawing speed

  • Ctrl
  • Alt
  • T

Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender

  • Ctrl
  • U

Write file without opening a file window

  • Ctrl
  • W

Write videoscape file

  • Alt
  • W

Erase everything except the render buffer, the default scene is reloaded

  • Ctrl
  • X

Redo

  • Ctrl
  • Y

Undo

  • Ctrl
  • Z

Redo

  • Ctrl
  • Shift
  • Z

Object Mode

All objects in the visible layer are displayed completely, centered in the window

  • Home

Select the next object key, if more than one is selected the selection is shifted up cyclically

  • PgUp

Add to selection the next object key

  • Shift
  • PgUp

Select the previous object key, if more than one is selected the selection is shifted up cyclically

  • PgDn

Adds to selection the previous object key

  • Shift
  • PgDn

Select all layers

  • `

Revert to the previous layer setting

  • Shift
  • `

Start or stop edit mode

  • Tab

Selects or deselects all

  • A

Apply size and rotation

  • Ctrl
  • A

If the active object is automatically duplicated, brings up a menu for actually creating the objects

  • Ctrl
  • Shift
  • A

Brings up the add menu, the toolbox items that start with ADD

  • Shift
  • A

Border select, draws a rectangle with the left mouse to select objects

  • B

Render border, this only works in camera view mode

  • Shift
  • B

Center view, the position of the 3D cursor becomes the new center of the 3D window

  • C

Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData

  • Alt
  • C

Copy menu, this menu copies information from the active object to selected objects

  • Ctrl
  • C

Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed

  • Shift
  • C

Display draw mode menu

  • D

Add duplicate, the selected objects are duplicated

  • Shift
  • D

Add linked duplicate, linked duplicates of the selected objects are created

  • Alt
  • D

Draw the texture image as wire

  • Ctrl
  • D

Start or stop edit mode

  • Alt
  • E

If selected object is a mash, toggles face select mode on or off

  • F

Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window

  • Ctrl
  • F

Grab mode, or translation mode

  • G

Clears translations, given in grab mode

  • Alt
  • G

Group selection

  • Shift
  • G

Insert object key, a keyposition is inserted in the current frame of all selected objects

  • I

Join objects, all selected objects of the same type are added to the active object

  • Ctrl
  • J

Show keys, the draw key option is turned on for all selected objects

  • K

Display popup menu for showing and selecting all keys

  • Shift
  • K

Makes selected object local, makes library linked objects local for the current scene

  • L

Link selected, links some of the active object data to all selected objects

  • Ctrl
  • L

Select linked, selected all objects somehow linked to the active object

  • Shift
  • L

Move selected objects to another layer

  • M

Mirror menu, it is possible to mirror an object along the X, Y, or Z axis

  • Ctrl
  • M

Number panel, the location, rotation, and scaling of the active object are displayed and can be modified

  • N

Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects

  • Alt
  • O

If the selected object is a mesh, toggles the subsurf on or off

  • Shift
  • O

Make selected objects the children of the active object

  • Ctrl
  • P

Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms

  • Alt
  • P

Rotate mode, works on selected objects

  • R

Clears rotation, the X, Y, and Z rotations of selected objects are set to zero

  • Alt
  • R

Size mode or scaling mode, works on selected objects

  • S

Clears size, the X, Y, and Z dimensions of selected objects are set to 1

  • Alt
  • S

Opens the snap menu

  • Shift
  • S

Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode

  • T

Makes selected objects track the active object

  • Ctrl
  • T

Clears old style track, constraint track is removed as all constrains are

  • Alt
  • T

Makes object single user, the inverse operation of link

  • U

Switches in and out of vertex paint mode

  • V

Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have

  • Alt
  • V

Opens the object booleans menu

  • W

Deletes selected objects

  • X

Toggles solid mode on or off

  • Z

Toggles shaded mode on or off

  • Shift
  • Z

Toggles textured mode on or off

  • Alt
  • Z

Edit Mode - General

Start or stop edit mode

  • Tab

Start or stop edit mode (alternative)

  • Alt
  • E

Switches between vertex select, edge select, and face select modes

  • Ctrl
  • Tab

Select or unselect all

  • A

Circle select

  • B
  • B

With vertices selected, this creates a hook object

  • Ctrl
  • H

Number panel, simpler than the object mode one

  • N

Switch in and out of proportional editing

  • O

Toggles between smooth and sharp proportional editing

  • Shift
  • O

Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves

  • P

Make vertex parent

  • Ctrl
  • P

Shear, in edit mode this operation enables you to make selected forms slant

  • Ctrl
  • S

Undo

  • U

Displays specials popup menu

  • W

Warp, selected vertices can be bent into curves with this option

  • Shift
  • W

Edit Mode - Mesh

Adds to selection all vertices connected by an edge to an already selected vertex

  • Ctrl
  • +

Removes from selection all vertices of the outer ring of selected vertices

  • Ctrl
  • -

If using curve deformation, toggles the curve cyclic mode on or off

  • C

Extrude selected

  • E

Crease subsurf edge

  • Shift
  • E

Mark LSCM seam

  • Ctrl
  • E

Make edge or face

  • F

Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces

  • Shift
  • F

Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed

  • Alt
  • F

Flip faces, selected triangular faces are paired and common edge of each pair swapped

  • Ctrl
  • F

Hide selected, all selected vertices and faces are hidden

  • H

Hide not selected, all non-selected vertices and faces are hidden

  • Shift
  • H

Reveal, all hidden vertices and faces are drawn again

  • Alt
  • H

Join faces, selected triangular faces are joined in pairs and transformed to quads

  • Alt
  • J

Knife tool menu

  • K

Select linked

  • L

Deselect linked

  • Shift
  • L

Select linked selected

  • Ctrl
  • L

Mirror, opens a popup asking for the axis to mirror

  • M

Merges selected vertices as barycentrum or at cursor depending on selection made on popup

  • Alt
  • M

Calculate normals outside

  • Ctrl
  • N

Calculate normals inside

  • Ctrl
  • Shift
  • N

Scales each vertex in the direction of its local normal

  • Alt
  • S

Make triangles, all selected faces are converted to triangles

  • Ctrl
  • T

Undo

  • U

Redo

  • Shift
  • U

Undo menu

  • Alt
  • U

Special menu

  • W

Erase selected

  • X

Split, this command splits the selected part of a mesh without deleting faces

  • Y

Edit Mode - Curve

Set the selected curves to cyclic or turn cyclic off

  • C

Extrude curve

  • E

Add segment, a segment is added between two selected vertices at the end of two curves

  • F

Toggle handle align or free

  • H

Set handle to auto

  • Shift
  • H

Calculate handles

  • Ctrl
  • H

Select linked

  • L

Deselect linked

  • Shift
  • L

Mirror selected control points exactly as for vertices in a mesh

  • M

Tilt mode, specify an extra axis rotation for each vertex in a 3D curve

  • T

Clear tilt

  • Alt
  • T

Vector handle

  • V

The special menu for curves appears

  • W

Erase selected

  • X

Edit Mode - Surface

Toggle cyclic menu

  • C

Extrude selected

  • E

Add segment, a segment is added between two selected vertices at the end of two curves

  • F

Select linked

  • L

Deselect linked

  • Shift
  • L

Mirror selected control points exactly as for vertices in a mesh

  • M

Select row, starting with the last selected vertex

  • Shift
  • R

The special menu for surfaces appears

  • W

Erase selected

  • X

Edit Mode - Font

Move text cursor one position forward

  • Right

Move text cursor to the end of the line

  • Shift
  • Right

Move text cursor one position backwards

  • Left

Move text cursor to the start of the line

  • Shift
  • Left

Move text cursor one line forward

  • Down

Move text cursor to the end of the text

  • Shift
  • Down

Move text cursor one line back

  • Up

Move text cursor to the beginning of the text

  • Shift
  • Up

Reload original data

  • Alt
  • U

Paste text

  • Alt
  • V

VertexPaint

All vertex colors are erased, they are changed to the current drawing color

  • Shift
  • K

Undo, press twice redos the undone

  • U

Shared vertexcol, the colors of all faces that share vertices are blended

  • W

UV Editor

LSCM unwrapping, launches on the faces visible in the UV editor

  • E

Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap

  • P

Un-pin selected vertices

  • Alt
  • P

FaceSelect

Switches to edit mode

  • Tab

With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar

  • F

Select linked UVs

  • L

Calls a menu allowing to rotate the UV coordinates or the vertex col

  • R

Calls the UV Calculation menu

  • U